Hourman

Hourman

Status: Completed
Author: Tom Peyer
The Leaguers head to Gotham City, where the Batman is trapped by the Mad Hatter and his goons. Hourman releases Batman from the trap, and turns all the villains into children using his time powers, ending the conflict. Batman, irate at the interruption, forces Hourman to turn them back, where he threatens Mad Hatter into surrender. Hourman absorbs Batman’s experience with the JLA, and he sets upon an idea on how to better learn humanity. He rushes to Happy Harbor, where he meets Snapper Carr: our mysterious narrator.
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List Hourman's chaps

#Issue TitleDownloadUpdated
1Issue #1 10.9MB3 years ago
2Issue #2 10.5MB3 years ago
3Issue #3 11.5MB3 years ago
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4Issue #4 10.9MB3 years ago
5Issue #5 9.7MB3 years ago
6Issue #6 10.3MB3 years ago
7Issue #7 10.4MB3 years ago
8Issue #8 10.7MB3 years ago
9Issue #9 10.5MB3 years ago
10Issue #10 10.5MB3 years ago
11Issue #11 10.5MB3 years ago
12Issue #12 9.1MB3 years ago
13Issue #13 9.7MB3 years ago
14Issue #14 10.7MB3 years ago
15Issue #15 9.6MB3 years ago
16Issue #16 10.1MB3 years ago
17Issue #17 11.1MB3 years ago
18Issue #18 10.4MB3 years ago
19Issue #19 9.9MB3 years ago
20Issue #20 10MB3 years ago
21Issue #21 10MB3 years ago
22Issue #22 10.8MB3 years ago
23Issue #23 12.1MB3 years ago
24Issue #24 10.8MB3 years ago
25Issue #25 10.5MB3 years ago

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