Joe Shuster comic
Johnny Blaze, the flaming-skulled Ghost Rider, roars into action as we celebrate the 80th anniversary of the House of Ideas with the era-spanning MARVEL TALES! This anthology series shines a spotlight on fan-favorite characters, features timeless stories and highlights some of our most impressive talent from the past eight decades. First, legendary scribe Roger Stern explores the curse of Johnny Blaze — and the adrenaline-fueled origin of Ghost Rider — in GHOST RIDER (1973) #68! Next, Spider-Man has one of his most hair-raising team-ups of all, joining Ghost Rider in action against the eye-watering villain called the Orb, in MARVEL TEAM-UP (1972) #15! Then, ask yourself “What if Ghost Rider were separated from Johnny Blaze?” in a thought-provoking tale from the classic alternate reality series, WHAT IF? (1977) #28! Let’s ride!
These are the classic tales from the '70s on which John Hex's legend was built, many of which have never been reprinted in color. Collecting ALL-STAR WESTERN #10, WEIRD WESTERN TALES #14, 17, 22, 26, 29 and 30 and JONAH HEX #2 and 4.
Steve Ditko returned to mainstream comics with "Shade, the changing Man." Joined by co-writer Michael Fliesher, Ditko unveiled the story of Rac Shade, a secret agent - turned - fugitive from the extra-dimensional world of Meta. Framed for treason and sentenced to death, Shade stole a Miraco-Vest to escape from Meta to Earth and clear his name. All the while he was hunted by Meta's authorities, as well as by his former lover Mellu Loron, the daughter of Meta's dictator. Shade ran for 8 issues before falling to market forces as part of the DC Implosion.
Nine-issue 1992 series from Fleetway reprinting the adventures of the second Rogue Trooper - Friday, from the pages of weekly British anthology comic 2000AD.
The government recruits Dr. Oheimer to capture the Man-Thing and restore its intelligence, so they can try to extract the Super Soldier serum recipe from his mind. As told in a flashback, Ted Sallis had recreated that serum and injected himself with it while trying to flee from thugs. Crashing into the swamp..the mucky waters interacted with the serum and turned him into the mindless Man-Thing. Dr. Oheimer does indeed capture Man-Thing and is making progress in restoring his intelligence until...real government agents find out about the plan to recreate the serum and send soldiers in to rescue Dr. Oheimer from the fake government agents. The soldiers think the Man-Thing is a monster and accidentally shoot Dr. Oheimer, the only person who knew of Man-Thing's submersed intelligence. Man-Thing is enraged, attacks the soldiers and returns to the swamp.
In true normal fashion, disfigured gunman Jonah Hex rode his horse out of Weird Western Tales and into his own comic. It was a testament to the character's popularity, considering how conventional western themed comics had all but galloped off into the sunset. Then again, nothing was ever conventional about Jonah Hex. Longtime Hex scribe Michael Fleisher and artist Jose Luis Garcia Lopez detailed the bounty hunter travelling to Whalenberg, Tennessee, to locate Tommy Royden, the kidnapped son of a plantation owner. He eventually found Tommy, who had died after being forced to compete in a fight club-type promotion by racketeers Blackie Leclerc and Charlie Mange. After being apprehended and sealed ina coffin by Tommy's kidnappers, Hex escaped, then forced the promoters to fight at the edge of a cliff, where both fell to their deaths. Returning to the plantation with Tommy's coffin, Hex didn't wait around for payment this time. Witnessing a mother grieve over her son's coffin, he realized the family had already paid too much.
Jonah runs out the front door and discovers that he is trapped inside of a large scientific research station in the future. The administrator of the facility is Reinhold Borsten, a cruel, analytical man, who takes responsibility for transporting Hex from the 19th century into the mid 21st century. Jonah fights past a few of Borstens' guards, but they ultimately capture him and place him into a prison capsule.
Based on the TSR role playing game - "The Gathering!" Part 1 of 4. An ancient evil rises and once again threatens the Realms. Only a motley band of adventures can stop it now. A surly dwarf warrior and his benevolent centaur companion, a gladiator who survived the Manshaka Arena of Blood, a fallen paladin, and a timid half-elf must somehow find a way to work together if the Realms are going to survive the coming darkness.